Those who are happy to throw some cash at Space Punks early, though, can do via the Founders Packs. But when Space Punks leaves early access, a cosmetics-only microtransactions model will be fully implemented. During early access there will be no real-world money used at the in-game store, with transactions purely based on the in-game currency. “As you play through the game, you'll generate a currency or a value that you can swap for an emote, or a dance, or a skin, or something like that,” Bull explains. And the game will support the way you want to choose.”Īs players journey across planets and hone their focus, they’ll be able to gather resources to customise their character. You can focus only on solo play, or being really good in cooperative, or being really good in some other aspects. “Endgame will be divided into many, many different activities. “Destiny is a good reference when it comes to. We want to extend what we have right now, and add new planets, new missions, new activities, and new enemies over the updates.”įlying Wild Hog won’t provide specifics on those new elements for now, but it does have a reference point to help prospective players imagine what’s in store. “We got lots of awesome ideas for planets that might be totally different than you have ever seen in other games. “We want to extend the planets, but also we want to add new planets, totally nuts planets,” Kuk says. Part of shaping the game’s future will include adding new locations. We hear it, and we shape the game in a way that the players want it to be.” So it's really important for us that we get this feedback from players. “We want to start as a live game, and at some point become a living game,” says Kuk. And in time, that will make its way into the game.”īy gradually introducing new modes over early access, Flying Wild Hog will be able to guide Space Punks’ growth and enable it to transition between two different states. “Lots of short-session-type stuff that's super fun and competitive. “We've had some insight into some of the additional modes that the team has been working on and there's so much fun to be had there,” says Simon Bull, executive producer at Jagex. Instead, the pre-v1.0 period will provide a multitude of activities that focus on gameplay. “So we don't want to spoil anything right now with the early access.” As such, the campaign won’t be delivered piecemeal through the early access period. “We want to release the whole package with story, lore, backstory, and everything in one update,” explains Kuk. But Flying Wild Hog promises a full story campaign that will put everything into context. No matter where the camera is.”ĭuring the early access period, missions will drop you head-first into the action, with very little narrative dressing. The sounds, the animations, the particles. “We're just translating this feeling into a top-down view,” he adds. “These three need to be together to have snappy gunplay.” “We referenced our games - Shadow Warrior, Hard Reset - because in them we found this good connection between melee combat, ranged combat, and movement,” explains Michal Kuk, studio head and game director at Flying Wild Hog. That feel derives from the studio’s points of inspiration. A central player hub - Devil’s Gambit - leads to numerous fast and frantic missions that, while being played from isometric perspective, have something of an FPS feel about them. IGN Entertainment is the parent company for IGN's sites, which cover games, music and film, and also sites like GameSpy, GameStats, VE3D and TeamXbox.But while it may be launching in early access, Space Punks arrives with a fair amount of playable components already in place. In my role on the board, I'll continue to work with the team here on what's to come." "I'm going to start by taking a couple months to hang out with my family, then continue on my slow attempt to learn to code, maybe help out with a few startups here and there… and I'm honoured to stay involved with IGN. He also praised IGN's growth and success so far, and revealed his plans for the immediate future. "IGN can now become a truly mainstream media company." He'll work closely with Jack Kennedy and Jon Miller at News Corp, who will lead our efforts to explore the strategic options that will best position IGN for success in the future." "So why am I leaving? It has become clear that now is the time to refresh the process of looking at strategic options for this business. He also addressed fellow IGN employees in an internal email, published by AllThingsD, and announced that IGN CFO David Martin would become acting president in his place. I'm staying on the board, but leaving my day-to-day role. He announced the move on Twitter on Friday. Roy Bahat, president of IGN Entertainment, has departed from the role after 5 years.
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